The full list
Tools
61 tools, sorted by subject. Pick a category or search for what you need.
Drivetrain
Gearing, speed, traction and turning, from a first gear ratio through to a tuned autonomous.
Basics5
Gear Ratio Calculator
LiveWhat a pair of gears does to your speed and torque, how far apart to mount them, and how many holes that works out to.
Drivetrain
Drivetrain Speed Calculator
LiveCartridge, gearing and wheel size in, top speed in ft/s out. The most asked question in VEX, with an honest note on what it leaves out.
Drivetrain
Wheel Travel Calculator
LiveHow far one wheel turn takes you, and how many turns to reach a target distance. The basis of a simple autonomous.
Drivetrain
Motor Power Budget Checker
LiveV5RC caps motor power in watts, not motor count. Check your drive against the 55W subsystem cap and your robot against the 88W total.
Drivetrain
Chain & Sprocket Ratio Calculator
LiveWhat a chain run does to speed and torque, plus the direction difference that makes robots drive backwards.
Drivetrain
Building5
Gear Spacing Calculator
LiveExact center distance for any gear pair, which holes that lands on, and the diagonal offsets to use when they cannot share a rail.
Drivetrain
Chain Length Calculator
LiveHow many links a run needs, and what center distance a whole number of links actually gives you. Chain pitch is yours to measure, not mine to guess.
Drivetrain
Spacer Stack Calculator
LiveWhich spacers and washers stack to the exact width you need, using the fewest pieces. Solved properly, not by grabbing the biggest that fits.
Drivetrain
18" Footprint Checker
LiveDoes the chassis fit the starting cube once wheels, screw heads and motors are counted rather than just the frame?
Drivetrain
Track Width & Turning Geometry
LiveHow fast the robot turns, how much room it needs to do it, and why a long drivebase fights you every time.
Drivetrain
Performance5
Pushing Force & Traction Limit
LiveWhether your drive is limited by motor torque or by wheels slipping. Most teams guess wrong, then rebuild the wrong half.
Drivetrain
Torque & Stall Check
LivePut a load on the drive and see where it settles on the torque curve: how much speed you keep, and how close you are to stalling.
Drivetrain
Acceleration & Time-to-Speed
LiveTop speed is the wrong number for a 12 foot field. How long you really take, and how much of your quoted speed you never see.
Drivetrain
Tipping & Wheelie Threshold
LiveHow hard you can accelerate, brake and turn before going over, with a raised lift included. Robots tip while carrying a load, not while empty.
Drivetrain
Center of Gravity Locator
LiveList what is on the robot and where, and find the balance point. Feeds straight into the tipping calculator.
Drivetrain
Advanced5
Drivetrain Type Comparator
LiveOne set of motors and wheels, four layouts. Tank, X-drive, mecanum and H-drive on speed, strafing, pushing power and motor cost.
Drivetrain
X-Drive Speed & Strafe
LiveAn X-drive is faster than the same parts on tank, but not in the direction most people assume, and not for free.
Drivetrain
Motor Current & Battery Budget
LiveWhether a charge lasts the day. The battery supplies far more than the rules let you fit, which is why brownouts are rarely a power problem.
Drivetrain
Odometry Ticks per Inch
LiveTurns drive geometry into the encoder numbers autonomous code needs, then tells you to calibrate anyway, and why.
Drivetrain
Gear Ratio Solver
LiveThe speed calculator backwards. Name a speed and get every real VEX gear pair that comes close, ranked by how close.
Drivetrain
Lifts & Arms
Torque, geometry and packaging for the mechanism that gets game objects off the floor.
Geometry5
DR4B Geometry Calculator
LiveCollapsed height, maximum reach and travel for a double reverse four bar, and whether it starts inside the size cube.
Lifts & Arms
Two-Bar Lift
LiveSizes a single pivoting arm: height, torque, and how far the intake tilts on the way up, which is what decides whether a two-bar suits the job at all.
Lifts & Arms
Cascade Lift
LiveLine tension for a cascade, how much of it is friction rather than weight, and whether the geometry lets the stages slide at all.
Lifts & Arms
Six-Bar Lift
LiveReach, height and torque for a six-bar, solved from the linkage rather than from a formula that only holds at one set of proportions.
Lifts & Arms
Four-Bar Lift
LiveHeight, sweep and torque for a four-bar, plus the angle at which the two bars collide, which is usually what limits travel rather than anything you chose.
Lifts & Arms
Power3
Required Lift Torque
LiveThe torque a lift needs to raise and hold its load, worst case included, and whether your motors and gearing supply it.
Lifts & Arms
Lift Speed & Gear Ratio
LiveHow long a lift really takes under load, and which of the gear ratios that actually mesh gets it there quickest.
Lifts & Arms
Rubber Band Assist Calculator
LiveWhere to anchor #64 bands on a 4-bar, between the two bars or from the tower, so the assist curve matches gravity instead of fighting it. Band force is measured from your own bands, not assumed.
Lifts & Arms
Design1
Intakes & Shooters
Grabbing, holding and launching game objects, and measuring how often it actually works.
Design1
Shooters4
Projectile & Launch Studio
LiveWhere a shot lands, how fast it must leave to get there, and the two launch angles that both hit the same target. One of them is almost always better.
Intakes & Shooters
Flywheel Design Studio
LiveSurface speed, gearing, compression and stored energy together. A single flywheel launches at half its surface speed, which is the error most flywheel maths makes.
Intakes & Shooters
Catapult & Puncher Energy
LiveWhat your bands store, how much reaches the object, and how long the motors need to wind it back. The arm keeps more of that energy than people expect.
Intakes & Shooters
Shooter Type Comparator
LiveFlywheel, catapult or puncher for the shot you need. They differ far less in cycle rate than people assume, because all three hit the same power limit.
Intakes & Shooters
Reliability3
Intake Jam Reliability Analyzer
LiveSuccess rate, jams, double feeds and bounce-outs across repeated trials, with the failure modes separated.
Intakes & Shooters
Shooter Accuracy & Consistency
LiveHit rate, grouping and standard deviation from real shots, instead of tuning a shooter by feel.
Intakes & Shooters
Flywheel RPM Drop & Recovery
LiveEnergy lost per shot and how long until the flywheel is genuinely ready to fire again.
Intakes & Shooters
Pneumatics
Air budget across a match, and how reliably a cylinder does its job.
Budget1
Reliability1
Force4
Cylinder Force Calculator
LiveHow hard a pneumatic cylinder pushes, and what pressure a given force would need. Stroke never changes the force.
Pneumatics
Cylinder Pivot & Lever Force
LiveThe torque a cylinder puts on a pivoting arm across its whole sweep, and whether the geometry ever passes through dead centre.
Pneumatics
Cylinder Mount Finder
LiveEvery hole you could anchor a cylinder to, sorted into the ones that drive your mechanism and the ones that fail, with the reason for each failure.
Pneumatics
Pneumatic or Motor?
LiveWhether a cylinder or a motor can do a job, and what each one costs the rest of the robot in watts or in air.
Pneumatics
Autonomous
Planning routes, converting field coordinates, and proving a program fits the time available.
Planning3
Coordinate Waypoint Planner
LiveTurns field coordinates into the distances, headings and turns an autonomous program needs.
Autonomous
Autonomous Time Estimator
LiveWhether a route fits the 15 second autonomous period, and which step is eating the time.
Autonomous
Autonomous Route Optimizer
LiveCompares route orders on distance, time and mechanism actions to find the ordering that fits.
Autonomous
Tuning1
Localization2
Sensors2
IMU Drift
LiveHow fast your inertial sensor wanders while the robot sits still, what that costs in inches by the end of a routine, and when it stops being trustworthy.
Autonomous
Line Tracker Threshold
LiveWhere to put the threshold on a reflectance sensor, from readings taken on the real field, and how often it will get the call wrong there.
Autonomous
Control1
Whole Robot
Tools that look across every subsystem at once: legality, structure, diagnostics and documentation.
Setup1
Design2
Whole Robot Design Check
LiveEvery subsystem checked against every other at once. Individually sound choices can still add up to an illegal or unstable robot.
Whole Robot
Shaft & Structure Load Check
LiveWhether the torque going through a shaft will twist it. One motor on a red cartridge out-torques a standard VEX shaft with no gearing at all.
Whole Robot
Diagnostics1
Testing1
Strategy
What the robot is worth in a match, and which decisions during one are worth making.
Scoring1
Decisions2
Autonomous Value
LiveWhether the risky autonomous is worth more than the safe one once its failure rate is counted, using the interval a small number of runs really supports.
Strategy
Endgame Timing
LiveThe last moment you can stop scoring and still make the endgame, from your own timed attempts, and whether going is worth the points it costs.
Strategy
Scouting1
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