The full list
Tools
84 tools, sorted by subject. Pick a category or search for what you need.
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Drivetrain
Gearing, speed, traction and turning, from a first gear ratio through to a tuned autonomous.
Basics6
What a pair of gears does to your speed and torque, how far apart to mount them, and how many holes that works out to.
Drivetrain
Follow motor torque through gears, chain, an arm, a wheel or a pulley block to the force at the load, and see the speed and power it costs.
Drivetrain
Cartridge, gearing and wheel size in, top speed in ft/s out. The most asked question in VEX, with an honest note on what it leaves out.
Drivetrain
How far one wheel turn takes you, and how many turns to reach a target distance. The basis of a simple autonomous.
Drivetrain
V5RC caps motor power in watts, not motor count. Check your drive against the 55W subsystem cap and your robot against the 88W total.
Drivetrain
What a chain run does to speed and torque, plus the direction difference that makes robots drive backwards.
Drivetrain
Building6
Exact center distance for any gear pair, which holes that lands on, and the diagonal offsets to use when they cannot share a rail.
Drivetrain
Two, three or four stages at once: the reduction they give, what friction takes back, and how much play reaches the output. The efficiency and the play are yours to measure.
Drivetrain
How many links a run needs, and what center distance a whole number of links actually gives you. Chain pitch is yours to measure, not mine to guess.
Drivetrain
Which spacers and washers stack to the exact width you need, using the fewest pieces. Solved properly, not by grabbing the biggest that fits.
Drivetrain
Does the chassis fit the starting cube once wheels, screw heads and motors are counted rather than just the frame?
Drivetrain
How fast the robot turns, how much room it needs to do it, and why a long drivebase fights you every time.
Drivetrain
Performance5
Whether your drive is limited by motor torque or by wheels slipping. Most teams guess wrong, then rebuild the wrong half.
Drivetrain
Put a load on the drive and see where it settles on the torque curve: how much speed you keep, and how close you are to stalling.
Drivetrain
Top speed is the wrong number for a 12 foot field. How long you really take, and how much of your quoted speed you never see.
Drivetrain
How hard you can accelerate, brake and turn before going over, with a raised lift included. Robots tip while carrying a load, not while empty.
Drivetrain
List what is on the robot and where, and find the balance point. Feeds straight into the tipping calculator.
Drivetrain
Advanced6
One set of motors and wheels, four layouts. Tank, X-drive, mecanum and H-drive on speed, strafing, pushing power and motor cost.
Drivetrain
An X-drive is faster than the same parts on tank, but not in the direction most people assume, and not for free.
Drivetrain
Whether a charge lasts the day. The battery supplies far more than the rules let you fit, which is why brownouts are rarely a power problem.
Drivetrain
How far the battery dips when every motor pulls at once, what is lost as heat, and how to measure your battery rather than guess.
Drivetrain
Turns drive geometry into the encoder numbers autonomous code needs, then tells you to calibrate anyway, and why.
Drivetrain
The speed calculator backwards. Name a speed and get every real VEX gear pair that comes close, ranked by how close.
Drivetrain
Lifts & Arms
Torque, geometry and packaging for the mechanism that gets game objects off the floor.
Geometry5
Collapsed height, maximum reach and travel for a double reverse four bar, and whether it starts inside the size cube.
Lifts & Arms
Two-Bar Lift
LiveSizes a single pivoting arm: height, torque, and how far the intake tilts on the way up, which is what decides whether a two-bar suits the job at all.
Lifts & Arms
Cascade Lift
LiveLine tension for a cascade, how much of it is friction rather than weight, and whether the geometry lets the stages slide at all.
Lifts & Arms
Six-Bar Lift
LiveReach, height and torque for a six-bar, solved from the linkage rather than from a formula that only holds at one set of proportions.
Lifts & Arms
Four-Bar Lift
LiveHeight, sweep and torque for a four-bar, plus the angle at which the two bars collide, which is usually what limits travel rather than anything you chose.
Lifts & Arms
Power3
The torque a lift needs to raise and hold its load, worst case included, and whether your motors and gearing supply it.
Lifts & Arms
How long a lift really takes under load, and which of the gear ratios that actually mesh gets it there quickest.
Lifts & Arms
Where to anchor #64 bands on a 4-bar, between the two bars or from the tower, so the assist curve matches gravity instead of fighting it. Band force is measured from your own bands, not assumed.
Lifts & Arms
Design1
Torque, speed, stability and the shaft carrying it, checked together. A lift can pass all four alone and still tip the robot.
Lifts & Arms
Intakes & Shooters
Grabbing, holding and launching game objects, and measuring how often it actually works.
Design1
Intake Designer
LiveRoller speed, compression and throughput together. First it checks whether your intake pulls objects in at all, which is not a given.
Intakes & Shooters
Shooters4
Where a shot lands, how fast it must leave to get there, and the two launch angles that both hit the same target. One of them is almost always better.
Intakes & Shooters
Surface speed, gearing, compression and stored energy together. A single flywheel launches at half its surface speed, which is the error most flywheel maths makes.
Intakes & Shooters
What your bands store, how much reaches the object, and how long the motors need to wind it back. The arm keeps more of that energy than people expect.
Intakes & Shooters
Flywheel, catapult or puncher for the shot you need. They differ far less in cycle rate than people assume, because all three hit the same power limit.
Intakes & Shooters
Reliability3
Success rate, jams, double feeds and bounce-outs across repeated trials, with the failure modes separated.
Intakes & Shooters
Hit rate, grouping and standard deviation from real shots, instead of tuning a shooter by feel.
Intakes & Shooters
Energy lost per shot and how long until the flywheel is ready to fire again.
Intakes & Shooters
Pneumatics
Air budget across a match, and how reliably a cylinder does its job.
Force4
How hard a pneumatic cylinder pushes, and what pressure a given force would need. Stroke never changes the force.
Pneumatics
The torque a cylinder puts on a pivoting arm across its whole sweep, and whether the geometry ever passes through dead center.
Pneumatics
Every hole you could anchor a cylinder to, sorted into the ones that drive your mechanism and the ones that fail, with the reason for each failure.
Pneumatics
Whether a cylinder or a motor can do a job, and what each one costs the rest of the robot in watts or in air.
Pneumatics
Budget1
Air consumed across autonomous and driver control, and whether a usable reserve survives to the end of the match.
Pneumatics
Reliability1
Compare pressures and mechanism revisions on success rate and categorized failures.
Pneumatics
Autonomous
Planning routes, converting field coordinates, and proving a program fits the time available.
Planning3
Turns field coordinates into the distances, headings and turns an autonomous program needs.
Autonomous
Whether a route fits the 15 second autonomous period, and which step is eating the time.
Autonomous
Compares route orders on distance, time and mechanism actions to find the ordering that fits.
Autonomous
Control & Tuning5
Measure the voltage your mechanism wastes on friction, the volts per unit of speed, and what accelerating costs.
Autonomous
The constant that holds an arm up on its own, so the PID only has to correct what is unpredictable.
Autonomous
PID Comparison
LiveWhether one tune is really better than another, or whether the difference is the same controller having a good day.
Autonomous
Turns logged trial data into overshoot, rise time, settling time and steady-state error, so tuning has evidence behind it.
Autonomous
PID Simulator
LiveTune a drive-to-distance PID on a model of your own drivetrain first: rise, overshoot and settling for your gains, before the robot wears a single part.
Autonomous
Localization6
Corrects wheel scale and tracking offsets from measured robot movement. The companion to Odometry Ticks per Inch.
Autonomous
How far your tracking estimate wanders along your own route, from the errors you measure, and which one costs you most.
Autonomous
Where your autonomous really ends up, run after run: how far the group sits off the mark and how widely it scatters.
Autonomous
How finely your tracking wheels see movement, and how much a small mistake measuring their size or position costs by the end of a routine.
Autonomous
Enter tracking wheel readings step by step and watch the position update work out where the robot is, with the path drawn and the maths shown.
Autonomous
Combines several sensor sources into one position or heading estimate, and flags when they disagree.
Autonomous
Sensors2
IMU Drift
LiveHow fast your inertial sensor wanders while the robot sits still, what that costs in inches by the end of a routine, and when it stops being trustworthy.
Autonomous
Where to put the threshold on a reflectance sensor, from readings taken on the real field, and how often it will get the call wrong there.
Autonomous
Whole Robot
Tools that look across every subsystem at once: legality, structure, diagnostics and documentation.
Setup1
Robot Profile
LiveDescribe your robot once and every tool that needs these numbers starts from them. Saved in this browser only, never uploaded.
Whole Robot
Design8
Shared Motors
LiveTwo motors doing two jobs, with a power take-off or a differential: each job’s speed and torque in each setting.
Whole Robot
A running total of your robot’s weight by subsystem, from parts you weighed, against a target you set. Parts not weighed are counted, never guessed.
Whole Robot
Unit Converter
LiveInches and millimeters, inch-pounds and newton-meters, rpm and degrees per second: every conversion a team makes, from exact definitions.
Whole Robot
How much charge a match really takes, from the current your robot draws, and how many batteries a competition day needs.
Whole Robot
Every subsystem checked against every other at once. Individually sound choices can still add up to an illegal or unstable robot.
Whole Robot
Whether the torque going through a shaft will twist it. One motor on a red cartridge out-torques a standard VEX shaft with no gearing at all.
Whole Robot
Shaft Deflection
LiveHow far a loaded shaft bends, measured against the gear tooth that has to stay meshed. Bending is what usually goes wrong, not breaking.
Whole Robot
What each bearing actually carries. Hang a wheel past its bearings and the inner one takes more than the whole load while the outer one is pushed backwards.
Whole Robot
Diagnostics2
Measure a motor’s speed and torque at a few loads and see its real speed-torque line beside the published one.
Whole Robot
Reads V5 motor telemetry for current imbalance, heat, binding, efficiency and stall risk across a mechanism.
Whole Robot
Testing6
Success rates from your own counted trials, each with a 95% confidence range, so you can see whether two versions are actually different.
Whole Robot
Run Timer
LiveOne big button to time practice runs, a list you can fix, and a match clock. Sends every time to the statistics tools in one tap.
Whole Robot
Paste a set of measurements and see the typical value, how much runs vary, and a range for the true average. An average without a range is half an answer.
Whole Robot
Outlier Detector
LiveChecks whether an odd-looking run really sits apart, with two methods the odd run cannot bend. It flags and never deletes.
Whole Robot
How many runs a test needs before its answer means anything, and what the runs you can afford will actually show.
Whole Robot
Test Design
LiveChange more than one thing in a test and still tell which one helped: every combination of your settings, in a shuffled order you can repeat.
Whole Robot
Strategy
What the robot is worth in a match, and which decisions during one are worth making.
Scoring1
What your robot is worth in a match, from your own cycle times and your own manual. Ranks every action by points per second and spends the match on the best ones first.
Strategy
Decisions2
Autonomous Value
LiveWhether the risky autonomous is worth more than the safe one once its failure rate is counted, using the interval a small number of runs really supports.
Strategy
Endgame Timing
LiveThe last moment you can stop scoring and still make the endgame, from your own timed attempts, and whether going is worth the points it costs.
Strategy
Scouting2
Ranks scouted teams by what they are likely to contribute, and says which gaps between them your data can actually support.
Strategy
Match Results
LiveLoad an event’s match results and see every team’s record, average alliance score and winning margin. The file stays on your device.
Strategy
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