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Projectile & Launch Studio

Where a shot lands, how fast it has to leave to get there, and the two launch angles that both hit the same target. One of them is almost always the better shot.

Inputs

The shot

ft/s

Speed the object actually leaves at, which is not your flywheel surface speed. The flywheel studio works that out.

°
in

Floor to the point the object leaves the robot.

The target

in

The field is 144" across, so most shots are well under that.

in
in

How far above or below the target still scores. A goal mouth is bigger than a point.

Reality

%

Fire at a known distance, compare with the flat-ground range below, and put the ratio here. 100 means no losses, which is never true.

Results

Does this shot land?

Height when it gets there

in

Misses the target by

in

Range on flat ground

in

Highest point

in

Time in the air

sec

Speed needed at this angle

ft/s

Angle for maximum range

°

The two angles that hit this target

At a fixed speed, a target that can be reached at all can be reached two ways: a flat fast shot and a lobbed one. They behave very differently.

Trajectory

Flight path of the shot against the target positionhorizontal distance
Show the numbers behind this chart

Height of the shot at each point along its flight, the same values the curve above is drawn from.

How this is calculated

Once an object leaves the robot, nothing is pushing it. Horizontal speed stays put and vertical speed loses to gravity, which gives the familiar pair:

x(t) = v·cos(θ)·t y(t) = h + v·sin(θ)·t − ½·g·t²

Eliminating time gives the height at any distance, which is the number that actually matters when you are aiming at something:

y(x) = h + x·tan(θ) − g·x² ÷ (2·v²·cos²(θ))

Why two angles hit the same target

Rearranged for the angle, that equation is a quadratic in tan(θ), so it has two roots. Both send the object through the same point at the same speed:

  • The flat shot. Gets there quickly, so a moving target or a moving robot has less time to ruin it. It arrives shallow, which matters if the goal wants the object dropping in.
  • The lofted shot. Arrives steeply, drops into goals nicely, and clears things in the way. It hangs in the air far longer, which gives every error more time to compound.

The flat shot is usually the better competitive choice, because time of flight multiplies every aiming error. The lofted one is worth it when the goal geometry demands a steep arrival or something is in the way.

Forty-five degrees is not your best angle

The 45° rule holds only when you launch and land at the same height. Shooting from a robot at a raised goal, or from a raised launcher at the floor, moves the optimum. Launching from height h, maximum range comes at:

θ = atan( v ÷ √(v² + 2·g·h) )

Which is always below 45°, and drops further the higher you launch from. It matters less than people expect near the optimum, though: the range curve is flat on top, so being a few degrees off costs very little. Being ten degrees off is a different matter.

What to trust here

The angles and the shape of the trajectory are reliable. The absolute ranges are not, until you have calibrated them against a real shot. That is the honest split: geometry and gravity are exact, and the air is not modelled at all.

Sources & assumptions

No VEX data is used beyond the 144" field width, quoted for scale. Everything else is projectile motion under constant gravity, which does not change between seasons.

Assumes a vacuum: no air resistance, no lift from spin, no wind. A backspinning object generates real lift and flies flatter and further than this predicts, which is one reason single-flywheel shooters are popular and another reason to calibrate against a real shot rather than trusting the number.

Treats the object as a point. Its size matters when the margin at the target is small, so the vertical margin is yours to set honestly.

    Save this run, and compare

    Keeps what is on screen so you can change something and see both sides of the change. Saved in this browser only, never uploaded.

    Save this as evidence

    Collects what you entered, what came out, how it was worked out, and anything the tool flagged, with a timestamp and a version so someone else can reproduce it.

    This is evidence, not a notebook entry. It deliberately does not write your problem statement, your reasoning, or your conclusion, because under RECF rules an Engineering Notebook has to be the students' own work and no tool may generate or organise its content. Take the numbers, decide what matters, and write it yourself.