Flywheel Design Studio
Surface speed, gearing, compression and stored energy together. Starts with the thing most flywheel maths gets wrong: a single wheel launches at half its surface speed, not all of it.
Inputs
Layout
Only used for two-wheel setups. Below 100 puts backspin on the object.
Drive
The object
Flywheel surface to the opposite surface.
Of the theoretical figure. Slip always loses some; measure a real shot and put the ratio here.
Stored energy
Everything that spins: wheels, shaft, gears.
Where the mass effectively sits. About 0.7 of the wheel radius for a solid wheel, closer to the rim for a spoked one.
Results
—ft/s
Geometry only, and there is no target to miss here. A single wheel against a plate launching at half its surface speed is the expected physics, not a shortfall.
—ft/s
What you actually get. The gap between these two is the slip figure you entered, and it is the honest part of this page.
Object leaves at
—ft/s
Flywheel surface speed
—ft/s
Of surface speed
—%
Before slip.
Flywheel speed
—RPM
Backspin on the object
—rpm
Compression
—%
Energy stored at speed
—J
Energy per shot, as a share
—%
Push one through
The flywheel and the hood at their real sizes, with the object squeezed between them. Run it through and watch two speeds: the wheel's rim, and the object as it leaves. The object never leaves as fast as the rim is moving, because a single flywheel spins it as well as throwing it, and the spin is speed that went the wrong way.
How this is calculated
A flywheel does not throw an object at its surface speed. What it does is drag one side of the object along while something else holds the other side back, and the object's center ends up moving at the average of the two surfaces.
surface speed = π × diameter × RPM ÷ 720 (ft/s) exit speed = (near surface + far surface) ÷ 2The factor of two
With one flywheel and a fixed plate, the far surface is stationary. The average of the wheel speed and zero is half the wheel speed, so the object leaves at roughly half what the rim is doing. It also picks up heavy backspin, because the two sides are moving at very different speeds.
With two flywheels at the same speed, both surfaces move together, so the object leaves at roughly the full surface speed and with almost no spin. Same wheels, same RPM, twice the exit speed.
This is the single most common flywheel design error: sizing a single flywheel from a surface speed calculation and finding the shot lands half as far as expected. The arrangement matters more than the wheel.
Backspin is a lever, not a side effect
spin rate = (near surface − far surface) ÷ (π × object diameter)With your numbers
Backspin makes an object fly flatter and further than plain projectile maths predicts, through the same effect that makes a golf ball carry. It also makes shots bounce out of goals differently.
Running two wheels at different speeds is how you dial it in: equal speeds give a fast flat shot with no spin, and slowing one wheel trades exit speed for backspin. That is the real reason to build a dual flywheel with independent control.
Stored energy decides the dip, not the motors
inertia I = m × k² k is the radius of gyration energy E = ½ × I × ω²Every shot takes energy out of the wheel and the speed drops. How far it drops is set by how much energy the wheel was holding compared with what the shot takes, so a heavier or faster wheel dips less. The motors barely affect the dip at all; they only affect how fast it climbs back.
So a large dip wants more spinning mass, and a slow recovery wants more motor. Adding motors to fix a big dip is the usual wasted change. Therecovery analyzer measures what actually happens on your robot.
Compression, and why the exit speed figure exists
Too little compression and the wheel slips across the object instead of carrying it, so real exit speed falls well short. Too much and the object jams or the wheel stalls. There is no published figure for what a given game object wants, so the honest approach is to fire a real shot, measure the exit speed or the range, and put the ratio into the field above.
Sources & assumptions
Cartridge speeds and gear tooth counts are VEX published figures. Surface speed, the averaging that gives exit speed, backspin and rotational energy are all standard mechanics.
The half-speed result for a single flywheel assumes the object rolls without slipping against both surfaces, which is the ideal case. Real slip only reduces it further, which is what the measured exit speed field is for.
Radius of gyration is yours to estimate and no default would be right: it depends on whether your wheels are solid, spoked or weighted at the rim. The energy figure scales with its square, so a rough guess there makes the energy figure rough too. Everything else on the page is unaffected by it.
No aim assist from spin is modeled, and no air resistance. Thelaunch studio covers where the shot actually goes once it leaves.
- VEX Robotics: V5 Smart Motor & Gear Cartridges (276-4840) — checked August 2026
- VEX Robotics: Gears — checked August 2026
Save this run, and compare
Keeps what is on screen so you can change something and see both sides of the change. Saved in this browser only, never uploaded.
Make a notebook page
Turns this calculation into a dated engineering notebook page: the setup, data, results, figures, working and sources, numbered and cited. You add the goal, the decision and the reflection in your own words, plus photos and sketches. Print it, paste it into Google Docs, or download a Word file or slides.
Where this goes next
Explore further on the full mapWhere the answers on this page can be used, and which tools could have given you the numbers it asks for.
Comes after
Shooter Type Comparatorfills in your motor count hereFlywheel RPM Drop & RecoveryProjectile & Launch StudioYou are here
Flywheel Design Studio
Where your answer goes
Projectile & Launch Studiocheck the object leaves fast enough to actually reach the goalbrings your exit velocity with itFlywheel RPM Drop & Recoverymeasure how far the speed really drops and how fast it comes backuses your flywheel speed againMotor Current & Battery Budgetsee how much battery a flywheel spinning all match really usesuses your motor count againa number carries across the next question it raises